Friday, 11 February 2011

When even a regular Dreadnought just won't do

Back when I was starting my new Ork army I realised that between the bits and pieces I already had I had more then enough Killa Kans along with my Dreadnought to make a apocolypse formation.

However I decideed that the dreadnought as it stood was not quite what I wanted to lead this formation as it was " straight out of the box" as it were. So I decided to invest in a second dreadnought.

To make him different from the first dreadnought I decided to do a couple of things differently. Firstly I used the "long eye slit" from for the main body and added the lense that comes with the sprue. But I then also added two more lenses using the technique I have found successful of pushing a small blob of green stuff through one of the sights from the Ork Infantry Sprue. So I'm not sure what you would call something with three eyes but that's what this dreadnought has.

Secondly I cut the attachment points away from the shoulder and army guards allowing me to attach them more securely to the Dreadnought. I've never like the support pieces for these shoulder pads. In fact with my first dreadnought the support staped on one of the pads when Iw as putting the dreadnought in the carry case for the very first time!

By cutting the support it's reduced the height of the Dreadnought slightly but signifcantly increased the look of it's overall bulk and thus menance.

And here's my new Lead Dreadnought in his (almost) painted glory.
Lastly I wanted to give the dreadnought a forcefield generator. Now I wasn't very impressed with a suggestion from the GW site as it just showed a dreadnought with the metal Big Meks packpack stuck of on top!

So to solve this problem I decided to think like a Ork. On the back of the Dreadnought are two distinct engine blocks. So I moved all four of the exhausts to one block and carefully trimmed the top out of the other block which gave me just enough room to slot in a piece of plastic rod. Which gave me a solid base to the generator "stack" and also made it look part of the "design" of the Dreadnought. Well as much as you can call anything the Orks make "designed!

For the top of the stack I used four Tau gun drones stacked on top of each other. A couple of aerials and a lot of wire and as the meerkat would say
"seemples!"

A Long time ago, on a painting station far far away

A long time ago, before the Salamander novels I had another Space Marine force on the go. In fact it was a chapter of my own creation.

A successor chapter of the 9th founding ( but successor to who? Well that would be telling) The Cereberus Knights guarding the Icarus sector. A highly industrialised sector on the flank of a major trade route to the eastern fringes, and the only through route to the Echidna sector or rather what was left of it after a Chaos incusion, that had been swiftly followed by Orks taking up what was left.

Clad in their ancient colours of Grey and Red if the Cereberus Knights guard the gates of Icarus,
determined never to fail in their ancient duty.

Of course all the knights guard these days is the plastic boxes they have found themselves demoted too in the loft.

However in the past couple of days I've found the last project to be added to the army before the Orks and Salamanders stole my focus.

A Ironclad dreadnought of the 4th Company, whose obivously been putting that seismic hammer to good use if the amount of building debris is anything to go by.

Still with the next Salamander novel not due to come out for sometime ( I'm just finishing up the last couple of bits and pieces for that army) and I'm not really feeling like painting Orks right now, it might be just the time for the defenders of Icarus to march forth once more.

Be sure to stay tune

Thursday, 3 February 2011

Tommies on patrol

So after undercoating my first test group of the new Warlord games British infantry, I needed to paint them which would be a very different challenge to a lot of my previous painting, as after all I couldn't really paint their uniforms bright blue now could I?

Now inititally I thought I would have to try and find either the closest colour in my GW paints or try and mix up a close match. However I suddenly remembered something which was with my bitz boxes in the loft.

I had at one point toyed with the idea of starting a flames of war army. However after buying the starter set and a box of paints my enthusasiam faded and it all went up into the loft. Fortunatly the box of paints were the English paint set which meant the problem of what colours to use was solved.
So here is my finished unit. I was happy with how the paint scheme turned out even if I found the paints a pain to use as they come in "squeezy bottles" as opposed to pots which meant as I wasn't used to using the bottles I kept pushing out more paint then I needed. Which although annoying shouldn't become a issue unless I start a full army.

The second grip I have is the transfers warlord provides for the divisional badges. I have never, ever used transfers that are so damn fiddley! I must have lost three just to accidentally squishing them when trying to put them on the models. Plus you have to use a modelling knife to cut them off the sheet as there's literally no room between the transfers to use anything else to cut.

Still in the great scheme of things it's only minor and I was overall very impressed with the overall standard of the kit and the advances Warlord have made since their first plastic kit releases.

Sons of Vulkan

Well my Salamanders Vanguard squad of Firedrakes is coming along nicely and I must say I'm very pleased with how they've turned out. I seem to be hitting my groove nicely with painting right now.
I decided to go for red with the Sgt's lighting claws and the power sword rather then my usual blue as I thought the red effect fitted much better with the green of their armour and secondly
was a nice nod to the volcanic theme that runs through their background.
In fact the squad has come along so well their almost finished and will soon join the rest of the army that will probably never be totally finished.
What can I say? I'm a sucker for shiny army syndrome.

weirdboy, weirdboy watcha gonna do now

After sitting somewhat negelected on my painting station for a considerable amount of time, I finally got round to undercoating and painting my Ork Weirdboy conversion.

Now anyone who read my intitial post on the model will be aware that I wasn't totally happy with the conversion, however I was surprised to find that as I added more paint to the model, I found myself reversing my opinon.

So here is my Weirdboy freshly painted in his new colour scheme.
The one thing I've discovered about taking photos is that it can show up every little imperfection and I'm well aware he has quite a few, so he'll be on the painting station for a while yet.

However for a initial paint job I don't think he's turned out that bad.

Saturday, 29 January 2011

A new coat of paint

Now the weather has finally improved I've finally had a chance to undercoat my looted wagon and start painting it.

After much debating I decided I would give it a red paint job as after all Red ones go faster and it would make it stand out from the rest of my Death Skullz army. So here you can see the looted wagon with it's initial paint job.
I'll be posting more pictures of the wagon and it's crew soon as I start to add more details.

Thursday, 27 January 2011

Death from Above

So being on Holiday this week I have been steadily sorting through my bitz box to see what I could find and what I could build.

Now I have a salamanders army up in the attic which I had started after reading Nick Kymes Salamanders series of novels. Strangely enough most of that army has come from my various bitz boxes as I had not intention of starting the army but I found myself inspired after reading the novels.

Now it's probably going to be one of those armies that will never be finished because as soon as I think I have finished it, another novel comes out and I'm soon hit with another round of inspiration.

However in this case the inspiration came from re-reading the second novel. I realised that I didn't have any fast attack units in my Army. However I didn't just want to go for a regular unit of Assault marines, I decided I wanted a unit of Vanguard veterans.
Rather then just using the regular assault Marine legs I used the legs from the Sanguinary guard, to give their armour that more of a "ancient and worked on by artificiers" look. Of course as these guys would be veterans they need their firedrake cloaks, which came from the Dark Elf Corsir sprue. I made sure to try and postion them as carefully as possible to fit the models stance, otherwise they would just look odd.

Finding a spare wolf sprue, I was able to give the Sgt twin lighting claws that were both plastic! It still baffles me as to why they only put one lighting claw on the Space Marine commander sprue but c'est la vie.

Now for the final touch I added flames to each of their shoulder pads using green stuff. I have previously attempted to paint fire on the shoulder pads but it never came out quite right. In fact it looked so bad it actually came out left.........

Get it? No? anyone? alright moving on.

I found that my using greenstuff it's actually fairly easy to sculpt a rough approximation of flames, and the texture of the greenstuff makes it a lot easier to paint the flames in as well. Now with my painting skills they'll never look perfect but it's still better then it was.

I'll be sure to post some pics of the finished unit soon

No cash but there is something else

With my recent cutting back on buying GW bits and pieces I've found myself going into the loft to see which half finished projects I can find to finish. And after seven years there are a lot of half finished projects.


One of the first I found was from my Chaos Space Marine army. Initially it had started life as a Iron warriors army but I found myself getting bored with that, especially after reading several Black Library novels that described great Chaos forces which were formed from Chaos Marines from multiple legions and chapters.


So to cut a long and boring story short, I got to a point where I want to add a unit of Chaos Raptors to my Army. Now I've found that I tend to prefer plastic as opposed to metal, as metals a pain what with the superglue and the difficulty in converting them so that meant the standard raptor models went straight out the window.


Not literally of course but even if they did it's okay they can fly..............


on no wait they actually can't........... right where was I?


So routing through my ever trusty bitz box I managed to find several bitz from the Space Marine assault sprue as well as several wings from the Chaos Space Marine possessed sprue. So a little bit of patience and plastic glue later we get...

Now I did make a leader from the squad initially but he didn't turn out half as well as I hoped. So I decided to use the Chaos Marine raptor lord instead and replaced his jump pack with a pair of the wings. I used the Chaos Space heads with "horns" as they fitted the "mutated" look of the squad.

This is a close up of one of the squad. As you can see they never got past the basic painting stage as something else came along and infected me with a bad case of " shiney new model syndrome" .

I went with bone coloured armour as I thought it set off the red wings very well, and it gave the raptors a very "organic" look, which fitted with the whole wings for jump pack theme.

The black and yellow stripes you can see on his shoulder pad with the white star is the over all "warband marking" I adopted for the whole of my csm army. As although it was nice to have a army with lots of different paint schemes, you really need to have something which links them all together.

When funds run low

I was looking at the latest round of advance orders to go up on the Games Workshop website and I came to the unpleasent conclusion that their prices have now reached a tipping point. I simply can not longer afford to keep buying as much as I used to of their products.

Now this means I can either just stop collecting full stop ( my Dad would be thrilled) or I can cut back and concentrate on other models outside of GW, as I find painting and modelling very relaxing and seeing as I don't have the money to keep a personal massage therapist on call I still need this relaxing outlet after a long day at work.

But where to turn?

I've already tried Privateer Press but I'm yet to find that " cool" factor to get me and keep me hooked. So I decided to have a look at the latest releases from Warlord Games. I do have a start of a Roman army knocking around in the loft which came from Warlords Roman range, which was intended to feature in a historical version of "tale of Four gamers" which unfortunatly went the way of a lot of good ideas. Straight into the bin.

I was tempted to go back to my Romans but I saw something else which caught my eye and appealed to my inner kid. Warlord have just released a set of plastic British infantry from WWII.

Now the first thing I noticed was the cost. It cost £20 for 25 figures, which works out as a very impressive 80 pence per figure. Especially when you compare it to the cost of one of the GW plastic kits which is £2.30 per figure!
Now the first thing I noticed was the sheer number of bitz you get on the sprues, a substantional increase from what get on the Roman sprues. The next thing I noticed was that you actually get bases in this set. Which delighted me no end as it was slightly annoying having to get bases together when building my Romans.


I decided to try building one lot of five soldiers first. Now the first thing I noticed was that the mould lines on the figures were not bad at all. However the next thing I noticed was that all of the pieces were quite small and fiddley which meant I uttered one or two swear words during construction.
However I quickly realised that they only seemed really small due to my years of experiences with GW kits and once I got the hang of the pieces the five soldiers went together very quickly.

Now as I was only building them for fun not for actual gaming I decided to make one officer, a bren gunner, another with a sten gun, another with a Tommy gun and finally two guys with regular rifles.
So they went together easily enough. Lets see how easy they are too paint.



And doors reopening

Sorry about the lack of posting folks. What with Christmas and the bad weather meaning it's been near impossible to get any undercoating done, I've been able to do very little modeling.

But have no fear, the regular schedule will now recommence.

Tuesday, 7 December 2010

Ramming speed!

With the captain of the looted wagon "ready for action" I turned my attention to the second crew member, the wagons "first mate". I decided to use the nobz sprue again and one of the heads from the maximini sets I had ordered.


And here he is. Once thing I have noticed is that the white resin Maxi Mini used is annoyingly hard to photograph! Still he should look pretty awesome finished.

So Crew finished it was time to turn my attention to the final major section of the wagon that needed working on. The engines! I did try and see if I could fit the engine from the Ork Trukk on anywhere but it didn't look right and would have seemed too "obivously" stuck on for want of a better term.

I suddenly realised there was a much more obivous solution as the raider already came with "rocket" style engines anyway. So all I needed was to add some more rockets to give it that Orky feel, of the crew simply pointing the wagon at the enemy, lighting the rockets and then hoping for the best.


For the extra rockets I used too packs from the stormboyz sprue which fitted into the gaps between the raider hull and the Ork Trukk chasis surprisingly easy. Now I know that the raider isn't quite "straight" but no looted wagon is ever going to come out of the Meks workshop perfect and I'm sure the Mekyboz simply told his customers that the wagon came with " sporty handling"


So here is the wagon in it's almost finished glory, complete with Kaptain and first mate. In case anyone is wondering the blobs of green stuff will be "lights". The one main thing I have left to do is drill out the heavy stubber barrels and added a couple more bits of wiring to represent the Mekyboyz "Kustomz improvementz".
Then all I'll have to do it paint it!



Thursday, 2 December 2010

Try, try and try again

Okay so my first attempt at converting a Ork in Mega Armour wasn't exactly a rousing success. but I wasn't going to give up that easy. I knew that I wasn't going to be able to match the detail of the metal models so I decided to go for the overall look instead and hope it impressed enough that people wouldn't notice the lack of pistons, hydralics etc on the legs.

Now my first attempt had looked like he had simply stepped into a box and then pulled it up like a child. So this time I decided to use smaller bits of plasti card and created a "multi" piece armour look that while not near, fitted the " made from scrap" Ork image.
To convey the idea of hydralics I decided to fall back on the good ole tanks from the Ork Loota sprue turned side ways and mounted on the Orks back. I used simple wire in connections from the tank to the Combi and power weapons. To finish bulking the armour out I used Space marine shoulder pads for somewhat unsurprisingly the shoulders. ( just don't ask what happened to the should pads original owners).
The back armour, heads and jaw plates came from the Ork Nobz sprue and didn't need any additional converting. The combi weapons were relatively simple. I used a bit of plastic card for the arm "mount" and green stuff for the straps. I made sure to add ammo feeds and targeting sights and no ork Nobz in Mega armour would settle for a gun that was second best.

So here is the full strength squad ready to lead the boyz into battle and guard the Bosses back, or maybe stick a knife in it depending on their mood :-)
I'm really happy with how they came out and think their the best converted squad I've done thus far.
Plus I still have a ton of stuff from their sprue left over to go into the bitz box. Bonus!


It's a little dusty but it's still good

Deep in the dark mists of time, when I still working in a rather geeky job and didn't have to go to work dressed up as a grown up or worry about the real world good ole GW released Apocolypse.

Finally a way to use all of your collection on the tabletop in one go. You could play massed battles like you had only dreamed of and most people did.... and then got bored and went back to regular games.

In the midst of these heady days I decided to add a couple of apocolypse units to my Ork Army. Well a stompa was pretty much a given but what else?

After much umming and arring I settle on going for a battle fortress using the new Shadowsword kit.

So after a bit of work in the Meks workshop we get....
I was initially stuck on how to create the main gun for the fortress as there were lots of gun pieces in the shadowsword kit. I finally decided to go for the easy option. I used all of them in one go! Of course such a big gun would have need a lot of bracing as I'm sure you can see from the picture.

The exhausts at the back were a mix of plasti rod and the exhausts vents from the adeptus mechanicum city fight building.
The two "inside" track guards at the front of the fortress are the wheel coverings from the Ork warbuggy. The Turret well that's obivously from the Ork battlewagon sprue. To attach it to the top of the tank I used the mounting from the Ork battle wagon sprue as well although it did require a little bit of filing to get the perfect fit.
I used the two side pieces from the Ork Battlewagon sprue to mount the two gunnars and to finish the crew off I added a Mekboy to keep an eye to make sure the engine was running perfectly and some grots pulling ammo crates back and forth.
It didn't turn out too badly if I do say so myself. I just need to play an apocolype game at some point so I can actually use it in a fight!


Friday, 26 November 2010

Shiver me Timbers

Well the shipment from maxi-mini had arrived in the mail which meant I had my grubby little paws ( or grubby bit paws but I digress) on my pirate heads which meant it was time to fire up the welding gear and cutting equipment ( and by that I mean the plastic glue and my craft knife) and get back to work on the looted wagon.
So on went the sail and I raided my trusty bitz box yet again to find two heavy stubbers from the Ork Dreadnought sprue which were mounted on the proz right next to the ram! Of course you can't have a "Pirate Ship" with out a plank!

And what better then the boarding plank from the Ork trukk sprue!
With the Wagon coming along nicely it was time for some crew. I decided to fallback on my trusted choice of the Ork Nobz sprue because lets face it no self respecting Ork Nobz is going to ride around in a trukk when there's a looted wagon going. After umming and ahhing about what to arm him with I decided to go with twin pistols. For his head I went with the Ork head with beard pipe and of course Pirate Hat.

I'm not going to glue him in postion until he's painted but he you can see where he'll be ending up.
So now I just have to work on the driver and the engines.



WeirdBoy, weird boy watcha gonna do

Well I was debating adding one more HQ choice to my army and after some pondering I decided to try converting a Weirdboy.

Gw only do one model of a weirdboy and he's made of metal so he was unfortunatly out!

I wanted to go for a savage "look" for my weirdboy and so decided to look at the Warhammer range of Orcs for inspiration.

After some deliberation I decided to go with the Orc Warboss set as I liked the look of the chainmail torse and the long cloak with wolf head.

A little search in the old bitz box and I ended up with.
One plastic weirdboy. The head is from the Ork Boyz sprue as well as the two Ork skulls and the staff is from the Ork Grotz sprue. I did try and create a staff with wiring wrapped round to give the impression of the staff contained a psyhic conduit for powers but I couldn't get it quite right, so I decded to go for the less is more approach and keep it simple.

I feel he's okay but I'm not as happy with him as I could be, I just have a feeling that there's something missing. But he'll do until I get the inspiration to come up with a replacement.

In for a Penny in for a Pound

Once someone mentioned about the Pirate heads from Maxi Mini I knew that I just had to have them to go on my looted wagon. The image of Orks in Pirate hats was just too good to resist. Plus I don't have to worry about being targeted for heresy.

So one quick purchase and one week late I arrived home from work to find a rather tightly sealed packaged waiting for me and inside was ( drum roll please).................

My Pirate heads!!! Yaah! I can finally get on with the looted wagon.

I hate to sound childish but this is going to look so cool :-)

Thursday, 18 November 2010

Becoming a heretic

I've been model making for a long time. Perhaps too long depending on who you ask, but that's a discussion for another time and place. And quite possibly behind my back but I digress.

My focus has been Games Workshop for nearly all of that time, with a slight foray into Historical minatures. For obivous reasons for those of you who have been paying attention I've kept my attention on Games Workshop despite being aware of the growing numbers of wargames manufacturers out there and hopefully the wraith of the inquistion won't fall on my head for saying so, the viable alternatives to Warhammer 40,000.

However since I now live in the real world I can start to explore these other games without worrying about the Battle sisters coming to my door, which is also a good thing as with the loss of my discount and the steadly increasing prices I'm starting to find it hard to indulge my hobby cravings as much as I used to even with more money coming in.

Visting my local wargames shop I decided to let my eyes make the decision and I went for the first thing which caught my eye.
Behold one of hte new plastic warjacks from Privateer press and their game Warmachine. Now I literally know nothing about this game but there was something about this model which just made me want to pick it up and try putting it together.


According to the guys in the shop Privateer press are starting to release a steadily increasing number of plastic minatures. Now I say " plastic" but it's a different plastic then I'm used to with Games Workshop. It's a lot harder but it allows quite frankly a stunning amount of detail. Just see all of the details on the bits above.

The other issue is you need superglue to put these models together which is little bit more time consuming then using plastic glue and does mean you have to pay a lot more attention to what your doing as gluing your hand to the table is a bad thing to do. Not to mention a silly thing to do. Not that I've done that before at all.........
Right where was I? Right good things about the model, firstly the amazing level of detail. Secondly the lack of significant models lines and thirdly the ease with which it went together.
Bad things, well having to use super glue, secondly the addition work needed to get rid of mould lines due to the hardness of the plastic and last the warped gun arm. To be fair with the last one that could have happened in the box but not having used the plastic before I didn't know how much "oommph" I could use to try and straight it again without breaking it. I was able to get it fairly into line but it's still a bit scewed.

So here he is fully aseembled and undercoated. My first ever warjack! I'm going to a bit of experimenting to try and match the colour scheme using GW paints as I don't want to have to go out and buy a whole new set.
I'll be posting some more pics soon so be sure to keep an eye out.




Avast Me Hearties

I remember back in the deep dark mists of time when I first became a modeller ( not model unfortunatly but thems the breaks in life) although I was deeply hooked on the Space Marines (blood Angels especially) I noticed the Ork Freebootzers ( if I've spelt that right) as who could fail to notice a bunch of Orks wearing Pirate hats.



As the years have rolled by the Orks have been toned down quite a bit and become less of a comedy force and much more of a real threat. Now I was planning on including a unit of flash gitz in my new army but I was going to go old school on them as it were.



Until the time I reading through the latest issue of White dwarf about the new Dark Eldar and my eyes set upon the new Dark Eldar raider. Although I wasn't interested in collecting a Dark Eldar force I was interesting in possibly getting a model or two to paint.


I especially like the "galley" feel to the raider, with the curved hull and sail. Now it was about this time I had been thinking about possibly heavy support choices and in one of those random moments when your brain suddenly thinks of something, the new image of the new Raider, the looted wagon choice and the thought of Orks in pirate hats all came together.

Hmmm, could it really work?


Oh yes and surprising well as it turned out. With the minimum of alterations the raider hull sits perfectly on top of the chasis from the Ork Trukk. Well it is a looted wagon and sooner or later the Orks would burn out the grav engines, and if the Mek of the army has some spare wheels lying around then why not?


As you can see it's still in it's early stages. I'm going to have to make some decisions about weapons, crew and engines but I know two things. One the sail is staying and two, how cool is it going to look with a Ork with pirate hat standing at the front?
I'll post some more pictures as the work progresses.

Sunday, 14 November 2010

The Doks boyz

No matter how tough a Ork you are (just) occasionally you might run into someone who is bigger then you ( usually a space marine) and having a limb or limbs removed is going to put a dampener on any aspiring Orks quest for glory.

It is these situations a Ork may be desperate enough ( or just unconcious so he can't protest) to go and see a Painboy for help to get back on his feet. If he's lucky it might be a relatively easy fix.

However in some cases he might need the help of some of the Painboys "modifications" to get back into fighting form. In the other cases he might just find himself the proud owner of a modification after the painboy decided to do some experimenting.

So now I had a painboy for my army I decided I needed a unit of Nobz who were the proud owners of the Docs Upgrades.

And here they are.
As you can see thir all equipped with Sluggas and power klaws ( having trouble opening Space marine power armour? I did too until I took one of the doks pwoer klaws into battle). The nobz on the left uses the Nobz head with the " vent" out of one side. The nobz in the middle uses the nobz head with half of a face flate, and I've added two "bionik" eyes by using the Ork boyz gunsight with a small blob of green stuff for the lense. The final Ork on the right uses the head with "cylon" visor, and has a peg leg as the Dok obivously ran out of bitz whilst upgrading him. Or maybe was just trying to save teeth. Who knows?

These are the three Dok Boyz from the back. As you can see each of them is carrying a tank ( from the Ork Lootas sprue, I love that sprue!) obivously full of the Doks secret recipe for keeping his upgrades goings.

For the tubing I just used standard wiring I bought from macro. Each of the wire either try to run directly into the Bioniks or the power klaws, or at the very least they run to the limb that has the bionik.

I'll post some more pics when their finished.

Sunday, 7 November 2010

Mad Dok

Okay, so I had my warboss, my Big Mek and his chief underling all sorted out. Or to put it another way I had someone to lead and someone to make and maintain all the gunz. But what about the boyz? Who looks after them?

Well considering the usual standard of care provided by Ork Painboyz I'm sure a Regular Ork would be more then happy for the Painboy to go and look after somebody else!

If you've read the rest of the post you will know that the regular painboy model is out as it's metal. However I probably wouldn't have chosen it anyway as I'm not a fan. Although impressively detailed it's a bit too small to match with the plastic nobz without a noticable difference.

So I decided to turn to the plastic Ork Nobz sprue to form the basis for my " Dok" . This sprue is really, really useful when doing any sort of Ork conversions.

I used the buzzsaw arm as lets face it, he's going to need a saw at somepoint and I used some plasticard and a couple of needles to form the basis of his urty syringe. For his head I used the Nobz head which has the exhaust coming out of one side.


And here is the Dok is all his glory. For his two bionik eyes I used a simple technique I have discovered using the gun sights from the Ork sprue. Carefully cut the mount off the sight and then carefully push through a small blob of green stub from the other side. The green stuff should naturally form a curve without having to resort to a lot of sculpting.

The skull on the top of his banner pole? Why that's from the last customer who argued over the Dok's bill!

Rather then trying to build a complicated bionik leg I decided to give him a simple peg leg. Obivously from early in his career. Or at least that's what he tells his customs. So I cut the right leg off at the knee, I used a blob of green stuff to hold the leg in place and to cover the join. The leg itself was a simple piece of round tube, with a small section at the bottom which was the next size of tube "up" to form the foot.
The tank on his bank ( filled of his special secret brew patent pending) comes from the Ork Loota's sprue and I have to admit that I'm finding the tanks incredibly useful in all sorts of conversions.
Well as I now have the Dok I need a unit for him to go with. As I'm already converting a unit of nobz in Mega armour I've decided to build him a unit of cyborks. Yes Orks, who either through massive ill judgement or were simply unconcious at the time have found themselves with some of the Dok's "upgrades"
They'll be ready soon.